4 tips for setting a playfulness budget
All of us can recall being frustrated by a website or app, as well as inspired and entertained. Sometimes both happen in the same app, either at different points in the journey, or if we revisit in a a different state of mind. Application design walks a tightrope between utility and whimsy. An app must use usable, drawing from familiar patterns. But if everything is copy-and-pasted from elsewhere the experience will be forgettable. However, if everything reinvents the wheel youâve created a frustrating experience that users are lost in (fine for an experiential art exhibit; terrible for an app). How do you find a balance?
Iâve always imagined this problem as having an imaginary bank or budget of âplayfulness pointsâ to draw from. If you donât spend any points, the experience at best ends up flat and dull; at worst being a waste of usersâ time. But going deep into debt trying to be too whimsical and novel (a tendency that both novice and ego-driven designers have) is worse as itâs practically unusable. Iâve tried to distill things Iâve learned over the years into 4 tips to spend that âbudgetâ wisely.
1. spend playfulness points during slow tasks
Every user when using your application will be in varying states of panic.
Booking a hotel, tickets for a show, or flight? These can feel rushed, sometimes intentionally, and even feature anxiety-inducing timers, BOOK NOW! calls to action, and the impending sense that someone will snag this before you do (23 people have looked at this Airbnb in the last hour).
This is not a good time to test the userâs patience with playfulness.
However, based on the task, state of mind, and precise point in the process a user finds themself, there can be opportunities to slow down and deliver something unexpected.

The Dominoâs Pizza Tracker is a legendary UX experience that gets everything right. Itâs a fun, animated tool that appends at the end of a userâs task, almost like the after-credits scenes in a Marvel movie where itâs optional to stick around. What better way to kill a 30-minute wait for a pizza to arrive than stare at the pizza trackerâs wfun themes, creative animations, voice acting, and music?
Now imagine what that experience would be like while youâre trying to order the pizza, with kids screaming and no time to spare. One experience is a lot of fun; the other, not so much. And context is the only difference.
2. spend playfulness points during frustrating tasks
Two pain points are the bane of my online shopping experience: image carousels and zoom views (usually which are baked into the same component). I find it unwieldy on particular devicesâusually itâs built with largely mobile or desktop in mind at the expense of the other. Further, the actions arenât always clear, with hover, click, and manual zoom yielding wildly different outcomes depending on the site youâre on.
For a recent ecommerce site I built, I wanted to break the paradigm people were used to with carousels so they put no prior expectations on it (save for the arrow keys). Using the metaphor of a folding roadmap, I created a carousel that animates folding and unfolding as you click through the slides. For the zoom view, hover reveals a larger image, while on mobile the zoom is disabled and users intuitively pinch-zoom to enhance (with all positioning JS disabled so your image doesnât fly off into space while pinch-zooming).
While you can be the judge on how well I did, the intent was to deliver a component that people hadnât seen beforeâa 3D, folded carouselâin order to not have expectations be placed upon it. And in injecting a bit of whimsy, hopefully it saves most visitors from a bad carousel experience by turning it on its head and making it playful.
3. spend playfulness points on first impressions
A userâs first several seconds on a site is a critical time for them. Theyâre orienting to the siteâto the layout, colors, language, etc.âwhile also having something they want to accomplish. While often times this is a winding path for the user to clarify what they want while orienting themselves to a new interface, that first few seconds that a user suspends judgment can be just the right moment for playfulness.
Greeting a user, for instance, with a fun animation on page load doesnât disrupt their task while they figure out where it is they need to go.
Granted, there are good and bad types of animation. A good animation would simply be adding motion to the hero graphic, where a bad animation would be hiding the top menu and animating in items one-by-one so the user has to wait painfully to even start their task. But assuming you executed the former, setting an impression for playfulness right off the bat can pay dividends later.
4. spend playfulness points during successes
Errors are frustrating. Messages like Oops! Something went wrong!
can be flippant and tone-deaf,
especially when it resulted in data loss. Believe it or not, that was an actual error message I
encountered that left me unable to pay a bill! Oops!? More like âOops! I accidentally cancelled
your horrible service!â
In light of so many failures we encounter on the web, successes are something that should be celebrated! đ Did a user finish sending an email? Add a fun illustration and some congratulatory copy on that succes page! Has a user reached a certain milestone in your app (miles walked, achievement reached, numbers hit)? Add a cool badge to their profile.
Unexpected rewards may result in the most positively-perceived experiences. So letâs try and help the humans that use our application feel appreciated because theyâre worth it.
so how big is my âplayfulness budget?â
The natural question after reading all this isââhow much can I spend?â âHow far is too far?â You probably saw this coming: it depends.
Just like our personal relationships, sometimes a loved one reaching out to talk can be a life-saver; other times a burden because you just really donât have the time right now. In app design, âmoments of delightâ can either be a joy or a nightmare depending on the mindset of the user, the âpanic levelâ theyâre feeling, and what youâre offering them.
When weâre dealing with people, too much efficiency can be boring and detrimental to the squishy humans youâre guiding. Sometimes the straightest roads can have us feeling sleepy behind the wheel a bit. Sometimes the little detours, the fun little dips and curves, make the journey memorable.